Menu
Close Menu
Technologies
You are here: Subjects > Technologies

The technologies framework provides a range of different contexts for learning, including the themes across learning; learning for sustainability, global citizenship, enterprise, that draw on important aspects of everyday life and work.    

The framework develops knowledge, skills, attributes and capabilities around 13 key concepts/significant aspects of learning in the technologies.    

? Awareness of technological developments (Past, Present and Future), including how they work.

? Impact, contribution, and relationship of technologies on business, the economy, politics, and the environment.

? Using digital products and services in a variety of contexts to achieve a purposeful outcome

? Searching, processing and managing information responsibly

? Cyber resilience and internet safety

? Understanding the world through computational thinking

? Understanding and analysing computing technology

? Designing, building and testing computing solutions

? Food and textile technologies

? Designing & constructing models/products

? Exploring uses of materials

? Representing ideas, concepts and products through a variety of graphic media

? Application of Engineering  Within each of the key concepts/significant aspects of learning learners will develop and demonstrates  

? knowledge and understanding of the key concepts in the technologies

? curiosity, exploration and problem solving skills

? planning and organisational skills in a range of contexts

? creativity and innovation

? skills in using tools, equipment, software, graphic media and materials

? skills in collaborating, leading and interacting with others

? critical thinking through exploration and discovery within a range of learning contexts

? discussion and debate

? searching and retrieving information to inform thinking within diverse learning contexts

? making connections between specialist skills developed within learning and skills for work

? evaluating products, systems and services

? presentation and communication skills.

? awareness of sustainability 

The framework includes creative, practical and work related experiences and outcomes which develop skills for business, digital literacy, computing science, food, textiles, craft, design, engineering, graphics and applied technologies.  

Learning, teaching and assessm aspects of learning, for example when planning business education in S1 to S3 it should cover Digital Literacy significant as Developments in Society a ent in the technologies should span a range of the 13 key significant pects of learning and Technological nd Business significant aspects of learning (as well as Social subject significant aspects of learning). As with literacy, numeracy and health and wellbeing, digital literacy should be placed at the heart of all learning, not only Digital literacy outcomes could be met in any/all curriculum areas and so all practitioners can contribute to and reinforce them.